N.I. Sampling

(No Input Sampling)

 

            The intention of no input sampling is to create a CD album that is burnt directly to CD from the pure sound of a computer’s internal workings. The restrictions I have given to myself are as follows.

 

 

            Internal workings.WAV demonstrates how one can create sound with these restrictions, and also gives a small insight as to the nature of the sounds that are hidden away in the home computer. This sound is created by recording from the line socket with no input (this has less interference than the NI mic socket). This ‘silence’ is then amplified to 100% of the waveform’s capability, creating a very harsh white noise type sound. Filters, noise reduction and hiss reduction are then applied to remove the high tones that drown out the more audible internal workings of the computer. The result, is the sound that you hear in the file, and a rather curious, waveform image.

 

Above –  No Input.WAV under a Spectral Wave form view

 (if there is no image above, view “a02 - Internal Workings – Spectral view.GIF”)

 

            This waveview has a very unusual image when compared to the waveview of any other regular recording.

 

 

Above - Spectral View of vocals and guitar recording

(if there is no image above, view “a03 - Vocals & Guitar– Spectral view.GIF”)

 

 

            Listening to this file raises certain issues over the source of the final sound. Is the sound you hear, actually the hidden sound of the computers internal workings? Or is it merely the influence of the applied filters? I believe both of these to be somewhat true. Some of the sounds in this can also be heard in other files with the same effects applied. However if you run the silent sound of a computer through a powerful amplifier, you here a lot of the same sounds (in particular, the low bass sound that occurs, when the hard drive spins, and a strange judder when the mouse moves). This of course is just the beginning fundamental, and an obvious example of how the sound creation will take place in this album.

 

 

No Input

 

            NoInput.WAV is my first attempt at a sampled and sequenced piece under the given restrictions. The beats are made from 2 idle waveforms (sections of silent sound) that are idling at different positions. When these are pasted together, they create a nanosecond long click. These clicks are usually edited and smoothed out of recordings. In this case, one has been isolated as a wave sound of its own right, then equalized to produce the different percussive sounds (low EQ amplification creates a Bass drum like sound, high EQ creates a hi-hat and so on). The cuts of sound repression that you hear, are the sound of a waveform that is always on one extreme side of the waves capability (i.e. always up or always down). This gives the command for the speaker to expand or retract to its extreme limit. When mixed into the track, it can be faded in or out to alter the amount that the other sounds are repressed. The interesting thing about this, is that it shows how digital audio deals with sounds that are being drowned out, as in this example, they are in effect being drowned out by silence.

 

Low grade

 

          The purpose of this piece was to isolate all of the erroneous and unexpected outcomes in my sound experimentation. The melodic instrument is the sound of a 2 sample (spit second) cut, that is looped to create a very high (inaudible) tone. This tone is then slowed down to an audible level, and imported into a soft sampler. This then allowed me to soften the attack and release of the notes produced. It also allowed me to apply other filters and effects, to create the organ like instrument that you hear at the beginning. All the other sounds are samples of errors and unexpected outcomes, which are played through controlled (soft) effects units.

NI Jam

 

          Just a quick little jam using overlapping click rhythms and a filtered and pitch bended white noise type sound. There was no real further experimentation for this track. The intention was more to get used to the environments of instruments that have already been created, and get comfortable making music with more of a performed element (as opposed to programmed)

Hard Boiled Jam

 

            This whole track is made from one (nanosecond long) click sample. It’s been subject to a large array of effects and re recorded to make new samples. It isn’t really worth hearing unless you have some SERIOUS bass producing capabilities though (you’ll know what I mean when you hear it).

 

Seaside

 

       OK, Still no official name for this track but I dunno what else to call it. The idea behind this track was to make sound effects that reminded me of the seaside. There are 2 reasons behind this, firstly I wanted the challenge of making sound effects using the no input formula, and secondly, I’d just had a nice day trip out in Paginton.

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